Triple Bill Media Release
Electrify your senses with this daring dance and digital technology experience by one of Australia’s most innovative performance artists.
Parallax is a triple bill of contemporary dance that integrates human movement, animation and 3D illusions. The first two works, ‘Torso’ and ‘Arm’, pose the question: If you could buy a body part, what would it be and how would it behave? Then, in the final work ‘Parallax’, experience the intersection of 3D imaginary worlds with live performance.
Triple Bill Media Release PDF
An evening of three performances
If you could buy a body part what would it be?
A dancers arm is replaced with a prosthetic attachment. The animated limb acquires massive form and is unable to stop the arm from almost taking over. The limb morphs and twists out of control and takes treacherous shapes such as a claw, snake and robotic attachment. The balance of power between the dancer and the animated arm prosthetic is a constant battle.
Winner of the Australia Post Art Prize
In a post-human world the ability buy new body parts could be an option. Current advances in medical technology create this possibility which establishes questions around would could be a body. Even now new forms of bodies have been create that cross many historical boarders that exist between the living and dead, human and animal, male and female, physical and technical and even time and space. In this work a dancer tries on for size many different types of tor torsos, some in the form of the Venus de Milo and others that are not so traditional.
Be transported to different worlds
A woman drinks a green drink and enters an illusionary world in which she is transported through a series of abstract spaces. The hallway she is standing in becomes a portal to new digital worlds. Each world she enters is different, sometimes dangerous though sometimes not. The environments she enters contain fragments of the past rendered as 3D objects such as, Leonardo de Vinci’s spheres, Charles Wheatstone’s cubes, Euclid’s Greek columns. These 3D objects are representative of the historical and philosophical shifts in the notions of visual perspective. Each object she encounters creates different physical and emotional problem the woman needs to negotiate. In each world she sees herself from different perspectives, creating an effect of parallax.
that leap into the audience."
game-style navigation for her digital world”